Thursday, September 11, 2014

Specular and Reflective Shader Study

 

This is a WIP of a material study I am working on. I created this using Maya, Mental Ray and After Effects. I used the process outlined by Bertrand Benoit in his process tutorial found here:
http://bertrand-benoit.com/blog/2013/05/26/materialism-1-5-rough-metal/

Monday, January 21, 2013

Been working on this for an internal piece at Run Studios. I used Maya for modeling and the quarter simulation. Mudbox to sculpt and texture, RealFlow for the water simulation, Maya for lighting and shading everything, Vray for rendering and Fusion for the composite.

Saturday, May 14, 2011

Most Recent Phone Model for Run


This is my most recent phone model and animation for Run Studios. 3D phones are becoming my niche I suppose.

Droid Animation for Run Studios

This is part of a two minute animation I got to work on at Run Studios. There were four of us working on the ptoject for a T-Mobile in store display screen. The project took us two weeks. For my part, I created the model of the droid character as well as textured, lit and rigged him. For this shot, I animated the droid on the left.

The other players for this shot were: my buddy Brett "Jesus Murphey" Ciaco animated the left droid. Commander Will "Riker" Hardin created the phone animation. Chris "How'd you do that" Lorance created the particles and did all the After Effects compositing.

This is just a small portion of the whole animation. Hope you like it.

Wednesday, April 20, 2011

Android Phone Model and Render















Did this model for Run Studios. I have been waiting a few weeks to post this. The phone advertising just went live today, so now I can show it!! The modeling took me about 3 days done in Maya. This shot is lit with standard area lights. Rendered in Mental Ray with Final Gather, of course.

Monday, April 4, 2011

Recent work in Progress

Third Draft:
 
Second Draft:
First Draft:




Here is my most recent digital painting in progress. Started Saturday morning and have been painting on it off and on. Have spent probably 5 hours total on it. I am following a step by step breakdown in a Bob Ross book called the "Joy of Painting." I think it's the 25th volume.

I am looking for critique on this piece. I am confused on how to get the tree foliage to work right. Also, the transition from the forground to the middleground and the middleground to the background has been very tough so far. Thanks!!

Friday, February 18, 2011

CG Talk Lighting Challenge











This is the newest lighting challenge model from CG Talk. Not a bad model this time. Did the lighting and material work. Still not done by a long shot. But I wanted to post some process work. Feedback is welcome as long as it's positive.

Monday, February 7, 2011

Game Models
























I started this thread for some props I've started modeling for games. I am working on getting the normal maps made, so for now I am showing with the bump.

Friday, December 24, 2010

Book Cover for Gabe

Third Draft:



















I put another few hours of work into the book cover. Worked on adding depth to each layer of the piece. Still having a lot of trouble with the middle ground foliage. I feel it took a turn for the worse. But I am liking what I have going for the clouds and I added some texture to the light source so it is not so flat. I have logged about 11 hours on this piece so far.

Blender Animation for Random Original


Product Animation for the Torpedo Blender. Rendered with Mental Ray. Took 2 days to model and light. Two days to render and composite.



Second animation for the Torpedo Blender. Made with Photoshop and After Effects. Took about 2 hours.

U-Balance Animation For Random Original


Rendered with Mental Ray. Composited with After Effects. Took a day and a half.

Saturday, December 4, 2010

3D Work for Random Original Productions



Did this for my employer. Fun times, took about 4 days.

Tuesday, November 2, 2010

C.K. Extreme Concept Car

This is a video I made for Formula 1 Composites. This is the CK Extreme Concept Ferarri. It is projected to be the worlds fastest Ferarri in early 2011!!

Tree Painting 1


This is the first of a series I will be doing. My focus for this series is trees and foliage. I started these with pen on paper. I will be doing the color and backgrounds in Photoshop.

Dark Lake


This ones title has nothing to do with the piece. Thought of it for a little story I am making. The lighting in this piece was fun as well, and I tried to keep the whole thing two-toned.

Untitled


I was going for an icy cave entrance. I had only tried to paint snow once before, and I wanted to try again. I had fun revisiting this color pallet and playing with the lighting.

Thursday, July 29, 2010

Morning



This started as a photo study, but I felt like lightening the image and created my own foliage.

Monday, April 26, 2010

Digital Painting - Late Night on Ra

I created this in Photoshop using a Wacom tablet. Time spent was about 15 hours. Worked on this for concept art class.

Digital Painting - Currently Untitled

I created this in Photoshop using a Wacom tablet. Still plan on working on this one, but I have spent was around 12 hours on this so far.

Digital Painting - Soul's Cavern

I created this in Photoshop using a Wacom tablet. Time spent was around 25 hours.